#557 - Grim Tales of Glove Lost

#557 - Grim Tales of Glove Lost

Whoop, maybe he is dead after all.
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9.12.2018, 12:36 AM
Refugnic (Guest)
I'll be honest, I didn't notice him wearing a glove in the previous panel...though he is rather inconsistent in his getup, now that I think about it.

One long sleeve, one short, one gloved hand, one bare...ah well, fashion. :P

That he would get worked up about his glove more than about the bad guy falling however was rather obvious. :D

But yeah, I also hate those scripted failures, especially those 'battles' you cannot possibly win.

The most annoying thing?
You face a completely overpowered enemy.
Do you actually try to defeat them or do you conserve your items for after the scripted defeat?

Does the game expect you to pull through or not?

God bless the guy who invented the ability to rewind game time (a.k.a. 'Saving'/'Loading').

Though I'm not so sure about the 'habit' of putting a save point in front of every single 'a little more difficult' enemy.

Cause you naturally go a whole lot differently about facing a difficult enemy, if you don't just loose 2 minutes if you mess up, but much rather the entire dungeon you just crawled through.
9.12.2018, 10:28 AM
Everfreefire (Guest)
It really depends on the type of "Unwinnable" fight. I can think of a handful of unwinnable fights I've done in RPGs, each doing it a different way.

There was the Golem thing in Chronotrigger, which was 'unwinnable' in a sense you didn't have to beat it, and either option let you continue. Using items there was all on whether you thought you could win or not.

Beatrix in FFIX is the next one, which if memory serves was just a case where you had to survive for a set period of time before she just offs you. I'm okay with this one, since it's on a timer, but you still need to treat the fight seriously.

The third (actually, there are two I can think of) boss is from Skies of Arcadia. The first requires you to survive in a ship battle against something you just can't hurt properly, but you have to take it seriously because a real (and hard) ship battle follows it. The second is Ramirez, who, if memory serves, was one of the ones I was not clear on the fact I was supposed to lose and spent a number of (Thankfully not rare) items on before realizing I was getting nowhere.

The overall point being that, as a whole, the "Unwinnable fights" can work if done right. It's the ones that weren't that tend to stick with us.
9.12.2018, 5:54 PM
And then there's the end of FF7 Crisis Core
9.13.2018, 10:15 AM
Everfreefire (Guest)
Okay, that one I don't mind because it's the end of the game, and if you know FFVII you know how it ends...

Though, when I played, I kinda forgot, and was so completely unkillable I think I went ten minutes before I slipped up and got hit by a rocket and remembered what was supposed to happen since that triggered the mini-cutscene. Doing all sidequests can do that to you.
9.12.2018, 4:18 AM
Beast Within
Beast Within (Guest)
He's not dead. We know he's not dead. No one is going to believe he's dead until we actually see someone find his dead body then loot it for a potion that he was carrying.

I remember my first weapon in Breath of Fire III I looted from a dead body I had burnt to a crisp.
9.12.2018, 5:54 PM
They're not dead til you get EXP
9.14.2018, 4:36 AM
Beast Within
Beast Within (Guest)
Hey you can get EXP when they're not dead. EX just comes at the end of the battle. Considering this seemed like a staged battle they're not going to get squat and I return to my comment about him not being dead till we see a body.
2.12.2019, 11:32 PM
Delitta (Guest)
This is always a treat, the last jokes have been pretty good,this one got me, thank you
2.13.2019, 12:42 AM
Haha, aw well thank you! I'm glad people enjoy!
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